Ladies and gentlemen, welcome the MVP of NBA 16-2017 Season:...
Wait a minute, it seems to be something wrong. Because, the MVP here I want to talk about is not the Most Valuable Player at all. It is the Minimum Valid Product.
So, what is a Minimum Valid Product? Here are some main features of it:
1. It has the core characteristics of the product.
Minimum Valid Product always has the core characteristics of the product. It provides and only provides the core function. But, why? Here we need to clear the question about the necessity of the Minimum Valid Product.
The human mind is powerful and unconstrained, hence, sometimes it can be not so reliable. When your customer or designer throws a weird plan to you, but unfortunately you cannot convince them, you would need a minimum viable product. Developers will provide a product which only has core functions - Minimum Valid Product - to some target users, and then gather feedback from them to confirm if the product vision is realistic. And…
Many product managers and UI designers I know believe that, paper prototyping is free and unrestricted. Since every component can be represented by shapes, even those complicated interactions can also be easily showed with arrows and other connections. Thus, compared with using wireframe software, paper prototyping is faster and easier. This is, in fact, an underestimation to our learning ability. Just like driving is, objectively, more difficult than riding a horse, we still can’t say it’s freer to ride. To dig deeply, we find an important concept missing in this thought --- user experience. A draft, which may be able to show interactions, cannot demonstrate the process because the only way to know user experience is to experience, without a single step left. Even in speed, paper Prototyping isn’t better than wireframe software, since it takes more time to communicate with developers once there’s only a draft available. Frankly there’ve been more and more PM& UI designers who rea…
Everyday, designers need to use lots of designing tools, also they
might need to creat many prototypes. Recently, I found that many
designers use image editing tools to make prototypes. It is one of the
ways to make prototypes, but, is this really the best option?
First of all, let's check out the image editing tools that we use most commonly:
of them has its own use scenario. In other words, here are the slogans
of them, and perhaps the purpose of why those designers and programmers
PS：Image editing and compositing.
Sketch：Professional digital design for Mac.
Fireworks：Image editing for websites and apps.
OmniGraffle：OmniGraffle is for creating precise, beautiful graphics...
Why I'm saying that these four image editing tools are not the best options for making prototypes in most situations?
Reason 1: They are great image editing tools, but they hardly have the ability of creating interations.