is an essential part of Software developing. But we have so many
options while choosing a prototyping tool. If you just make a choice
among them with the idea that one is for all, well, you are terribly
wrong. In fact, you will need these tools all the way through the entire
are Art design, UX design, and UI design. But, no matter which kind of
design you're focusing on, you always need to draw a draft or wireframe.
When you are picturing your product as the most beautiful star in the
sky, just leave the recording works to them.
Don't even mention the
greatest inventions for designers: Paper and Pen. The tools created in
21 century are also pretty good. The wireframe tools like Balsamiq and
Mockplus are the gifts from technology. With the sketch style, Balsamiq
has gained a lot of users. Even though there are rarely big moves in
recent years, it still has a firm foun…
Nowadays, there are many prototyping tools on the foreign lands, such
as Pidoco, UXPIN, Proto.io 6, and InVision, etc. It makes you dazing
when you have so many choices. However, do you know which of them are
the common prototyping tools in China? How the Chinese designers think
of the performances of them?
Generally, there are mainly four desktop prototyping tools in
China: Axure RP, Balsamiq, Mockplus, and Justinmind. These four tools
technically have taken control of a pretty large number of Chinese
users. Today, I'm gonna try to analyze the reasons why those four
prototyping tools could have nice performances in China from the view of
user experience which is the first thing of "Innovation 2.0".
Broadly speaking, the "Axure" we talking about is Axure RP,
equaling to Axure Rapid Prototyping. The reason why Axure has a good
fame in China is not only the using inertia, but also the
comprehensiveness of its function. Such as the setting of…
Everyday, designers need to use lots of designing tools, also they
might need to creat many prototypes. Recently, I found that many
designers use image editing tools to make prototypes. It is one of the
ways to make prototypes, but, is this really the best option?
First of all, let's check out the image editing tools that we use most commonly:
of them has its own use scenario. In other words, here are the slogans
of them, and perhaps the purpose of why those designers and programmers
PS：Image editing and compositing.
Sketch：Professional digital design for Mac.
Fireworks：Image editing for websites and apps.
OmniGraffle：OmniGraffle is for creating precise, beautiful graphics...
Why I'm saying that these four image editing tools are not the best options for making prototypes in most situations?
Reason 1: They are great image editing tools, but they hardly have the ability of creating interations.